Full of Emptiness
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Introduction
A small game made for the GoGodtJam4 (theme was "Less is More")
This game embodies the "Less is more" theme in the form of implementing the Minimalistic lifestyle for a hero that clearly has too much stuff in his apartment (see for yourselves 🤯)
Description:
Drive the hero in his race against homelessness by gathering the required funds 💸 to pay the collection agency threatening his evictions and pursue happiness 🤩 in the process.
Goal:
Raise 20 000$ to pay your debts before the countdown expires and reduce your stress to avoid depression.
Gameplay:
Use the SellStuff application to see offers on your possessions, go next to them to complete the sell andraise money.
Controls:
Move with WASD, use your phone to sell items.
Credits:
- DevTeam: @Genkai972 / @GreatJodin
- Most graphical assets: Modern Interior by limezu
- All Audio assets: josh-oath (amazing work 🚀🚀🚀)
- The game native icon: Lorc (CC By 3.0)
Warning:
Windows and Linux builds are not tests, bugs / crashes may occur.
Download
Click download now to get access to the following files:
Comments
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I was expecting a different type of game.
You could make a more frenetic thing like selling as much as you can for a higher price, and while it takes time to sell (like you already do), make you run by your house searching for items to sell instead of populating randomly a list of with the things are in your home already.
For example, in Such Art, you can sell a painting for a ridiculous amount of money, but you must wait a lot for that. Maybe the idea of balancing the amount of money you want for it x the time you can wait for. And also add a factor for how much that CAN cost, like a small vase cannot be sold for $20000 in 4:59 minutes, as well as a triceratops cannot be sold for $2 super fast or even for the $20000 super fast as well.
Another factor is, what you really need as well. You need your bed, sink, and fridge, but you don't need a fish trophy to survive. So balance the factor where you sell what you don't need, but keep what is a must.
Besides that, few bugs:
- The music menu stops playing after clicking the toggle twice (while on).
- Descriptions exit the phone (the triceratops for example).
- I could sell things at higher prices taking less time to sell them.
- Empty list after game over.
there are some walls I could walk throw.
Anyway, polish it o/ I can see a lot of potential for this one :)
Under Windows, the Sell menu remains empty after a new game, after game over.